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Even if we couldn’t prepare them as default features, the fact that we could implement them as a secondary feature that advanced players would want to use also played a big part in enhancing the customizability.”įinal Fantasy XIV has been around for nearly 8 years. Since we had a foundation to implement the detailed breakdown of features not as a GUI (graphical user interface), but as a CUI (composite user interface). “I believe another big factor was a shared understanding among the developers and players toward the culture of using text commands, which had been carried over from FFXI. He makes one final point not about the 2 pillars but about a shared understanding among the development team and players. As such, it’s no longer common for us to prepare such detailed settings.” Following on from that we were able to settle on a direction for UI customisation, having taken player feedback into consideration on several occasions. “The ability for players to individually set the types of confirmation prompt to display when selling to a shop under Shop Settings in Character Configuration (on the Item Settings page) serves as a remnant of those most granular customisation elements that were implemented back then. It’s not something every game does though and one thing that I was curious about was the driving force behind making Final Fantasy XIV so accessible thanks to its highly customisable user interface. To allow anyone to play them no matter their ability, especially when your game is cross-platform. It’s important to help make games accessible to as many players as possible. We found out why decisions were made, how other games can learn from FFXIV to make themselves more accessible, Murasawa-san’s personal UI setup and so much more. I had the chance to ask Yuichi Murasawa, the Lead UI Designer behind FFXIV, some questions. It allows players to finetune not only how much information is on their screen but the size of it. That is the games highly customisable UI.
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FINAL FANTASY XIV ONLINE DEVELOPER TV
Something that makes it work perfectly whether you’re playing on a massive TV screen or a small laptop screen. There’s one thing though that really helps set it apart from a lot of games.
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Things like autorun to auto-attack helping to make it much easier to play. Another factor though is how accessible the game is.
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